A lamp series which tries to translate the limits and the potential of the fdm technology into a functional object, with a pleasant aesthetic and impossible to realize with other techniques. Grasshopper software has been used for the parametric generation of the geometry.
The shaders have been formally defined to create a double surface, which prevents dazzling; the external pattern tries to overcome the traditional notion of ‘layer’, which is an unavoidable constant in the fdm printing process, creating unconventional paths which give the lamps an unexpected appearance and, according to the material, spread light in different ways.
The parametric structure of the design allows an huge number of possible variations in dimension and proportion, keeping some fundamental rules unaltered, like the external texture and the modulation of the two surfaces, which open in a sort of “vegetal” way.